Sate Saving
The game I'm making is going to be very complicated, there will be several things that move and hundreds of separate variables, it would take weeks of work to save it all using PlayerPrefs. Is there an...
View ArticleSave as many pickables as you want to
Hi guys So I started to play around with the save and load problem in unity. I'm using PlayerPrefs at the moment, and my question is: Is there a way to save as much pickable objects as you want? So for...
View ArticleSaving data made using the editor
I've made an editor script that attaches various kinds of data to an object, but when I close the editor and reopen (without changing the script), it doesn't remember the state of any of the assigned...
View ArticleWeb player for my project
Hallo, I'm new on unity and i just finished my first ''little'' project and i want to upload it on a web player, how can i do it? step by step from saving to uploading thanks everybody!
View ArticleSave game state as it's own scene to edit
I have a game where I would like to have a randomized cityscape of different size buildings. I currently have a system in place that generates all of the buildings at run-time. However, I don't need a...
View ArticleAdding Classes to a List of classes
is there anyway of adding classes to a list such as List targets = new List(); of the players that are in the game ? of which i have these player's as gameobject's in an diffrent List ? i mean to get...
View ArticleWill PlayerPrefs work on PS3?
I haven't been able to find an answer to this question about PlayerPrefs on consoles. If it doesn't work how would one go about creating save data on playstation systems?
View ArticleIs it possible to save changes made in editor in playe/paused mode?
Is it possible to save changes made in editor in play/paused mode? By default changes made while project is running are not saved to scene. I know this is good and done on intention. But is it possible...
View ArticleHow can I save & load gameObjects?
Hello everyone, I'm wondering how to save all scene objects for example if I press the Save button, or load the when I press the Load button.. seems hard. Any help is appreciated :)
View ArticleCreateAsset for AnimatorController doesn't save StateMachine
I'm creating an AnimatorController, Layer, States, AnimationClips all from code. It all works perfectly... until I save the scene and all of my states and layers leak away and are collected. I've been...
View ArticleUnity keeps crashing when I try to save a scene
This is driving me nuts. I can start a project and even save the scene when there's nothing in it. I can import standard assets but as soon as I add GameObjects and change any of the transforms and add...
View ArticleSave Transform in PlayerPrefs
Hi, a have this script: var Object : Transform; function Save(){ //Save the object in player prefs? } Any help ? :(
View ArticleEnemy attacked state
I am trying to make some states for enemy while they are being attacked by the main player with its combo attacks . So let's say when the sword collision occures , I play randomly my hit0/hit1...
View ArticleSave and load
I want to be able to save and load a game from the same postion where the player saved the game and when it is loaded the position of the player is the same along with all the other gameobjects. Can...
View ArticleSaving Player Position Scene to Scene
I have a 2D Sidescroller, and basically I need my player's position to save whenever it moves to a new scene. For example in a house, there are many rooms, the player's default position is at the front...
View ArticleSaving some aspects of game (save strategy)
Hello! So i am making this counter-strike managet (look up CS manager) clone jut for fun and i have come to the point where i would like to save a strategy i have set up to be used later. How would i...
View ArticleApplication.persistentDataPath confusion (Android)
Hi everyone, I've been using Unity3D for about a whole year now and I've finally decided to begin making Android games. I have made a simple game but I don't understand how to save highscores onto the...
View ArticleWhat is the best way of resuming game scene after the menu scene?
I want to have 3d menu scene in my game. While in the game scene, when the user clicks menu icon menu scene should load. And when user clicks resume game the game scene should be resumed from its last...
View ArticleToggle Group save stats
Hello there, I have toggle group and 3 toggles inside to change cars color and i wanna know how to save selected toggle button to match cars color selected when i leave scene or quit game. Thank you!...
View ArticleSate Saving
The game I'm making is going to be very complicated, there will be several things that move and hundreds of separate variables, it would take weeks of work to save it all using PlayerPrefs. Is there an...
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